![]() ![]() These skills include calling a rain of arrows and a powerful kick to knock opponents off-balance, and are similar to the “Overpower” mechanic introduced in Origins that let the player use a powerful finishing move in combat. The hitbox combat system introduced in Origins returns and is expanded upon to grant the player access to different special skills when the ability bar fills up. This replaces the system used in Origins, which granted the player a series of passive abilities. The three skill trees are “hunter”, which focuses on ranged attacks through the use of a bow & arrow, “warrior”, which focuses on weapons-based combat (swords, spears, axes etc.), and “assassin”, which focuses on stealth and silent take-downs. The game uses a skill tree system that allows the player to unlock new abilities. They inherit his broken spear, which is forged into a blade to become a weapon that grants the player special abilities in combat. The player character is a Greek mercenary and a descendant of the Spartan king Leonidas I. The game features a notoriety system in which mercenaries chase after the player if they commit crimes like killing or stealing in the presence of others. The player is able to choose between siblings Alexios and Kassandra as to whom they use as the main character. The game contains dialogue options, branching quests and multiple endings. Assassin’s Creed Odyssey places more emphasis on role-playing elements than previous games in the series.
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